An unknown force of senior, multidisciplinary creators delivering speed, visual clarity, and fresh angles
Unknw by name. Knw by work
An unknown force of senior, multidisciplinary creators delivering speed, visual clarity, and fresh angles
Unknw by name. Knw by work
An unknown force of senior, multidisciplinary creators delivering speed, visual clarity, and fresh angles
Unknw by name. Knwn by work
An unknown force of senior, multidisciplinary creators delivering speed, visual clarity, and fresh angles
Unknw by name. Knwn by work



This project was a fast-paced collaboration with Petrol Advertising, who led the ideation, creative direction, editorial, and art direction, while the UNKNW team handled the animation aspects of the production of the teaser. within a two-week timeline, we produced a fully CG cinematic for ACE Combat presented at the Game Awards 2025. Working from Petrol Advertising's creative vision and direction, our role was to bring the provided visuals into a visually striking, story-driven piece, while preserving the tone from the provided foundational edit, and atmosphere of the Ace Combat universe. From technical planning to final delivery, UNKNW managed all animation stages of production — ensuring a seamless and efficient workflow under tight deadlines. The result was a cinematic teaser that brought the original creative direction to life and was showcased on one of the biggest gaming stages of the year.
This project was a fast-paced collaboration with Petrol Agency, where we took two weeks to create a full-CG teaser for ACE Combat to present at the Game Awards 2025. Our task was to build a visually striking, story-driven piece from the ground up, entirely without AI, while keeping the tone consistent with the Ace Combat universe. From early drafts to final delivery, every decision was made to ensure the teaser felt cinematic, cohesive, and technically sharp. The result was a high-impact video showcased on one of the biggest gaming stages of the year.
Ideation
Art-direction
Creative Direction
Editing
Sound design
UNKNW team
CGI Production Motion design
UNKNW team
CGI Production Motion design
30 sec video
ACE Combat teaser for Game Awards 2025
30 sec video
ACE Combat teaser for Game Awards 2025
2 weeks
Production time
2 weeks
Production time
No AI
Only CG and footage tools were used
No AI
Only CG and footage tools were used

We really do recommend watching this one with sound on

The teaser is a full CG video, with every asset, animation, and effect built by hand or combined with footages.
No AI tools were used for the final piece
the project was crafted using a tight CG pipeline based on cinema 4d and embergen, handling everything from animation to simulations. post-production and final polish were completed in after effects and premiere pro
the project was crafted using a tight CG pipeline based on cinema 4d and embergen, handling everything from animation to simulations. post-production and final polish were completed in after effects and premiere pro
The timeline for this project was rather tight but the whole process took just two weeks from the briefing to the final file upload
our team moved shot by shot with a clear plan and fast decision-making. thanks to that approach, we delivered the entire video on time without sacrificing quality or detail

The teaser is a full CG video, with every asset, animation, and effect built by hand or combined with footages.
No AI tools were used for the final piece
the project was crafted using a tight CG pipeline based on cinema 4d and embergen, handling everything from animation to simulations. post-production and final polish were completed in after effects and premiere pro
The timeline for this project was rather tight but the whole process took just two weeks from the briefing to the final file upload
our team moved shot by shot with a clear plan and fast decision-making. thanks to that approach, we delivered the entire video on time without sacrificing quality or detail
Animatic
viewport
Draft Shading
FInal render
Besides delivering the video itself, our job was also to make sure it split correctly across multiple screens without introducing visible artefacts. With this particular setup it was impossible to create a perfectly seamless view for every seat in the venue, but we found a solution that made the splits almost invisible for viewers sitting in the center. Everyone else in the hall would notice only minor imperfections that didn’t affect the overall experience


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UNKNW team
Game Awards 2025
100
ACE Combat
100
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50
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UNKNW team
Game Awards 2025
100
ACE Combat
100
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50
50
UNKNW team
Game Awards 2025
100
ACE Combat
100
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What's your challenge?
Tell us more about your project so we can discuss it and find a way to help
What's your challenge?
Tell us more about your project so we can discuss it and find a way to help